Wozu denn sowas?? Das kostet doch mehr frags als es nutzt oda?Dieses Burst skript funkt bei mir nicht, kommt immer die Meldung can`t write bla bla muss ich irgendwas machen ??
Der CS-Source FAQ-Thread
Moderatoren: Krallzehe, HellsKitchen, PogueMahone
mat_dxlevel "xx", Ohne " in die console, mit " in die autoexec.cfgiob hat geschrieben:gabs nich auch befehle um altes dx zu erwingen?
xx = 70 oder 80 oder 81 oder 90
Ich habe extreme Performance Einbrüche bei mehr als 20 Spielern bei den Wasserspiegelungen.
Ich habe (Radeon 9800 PRO) bei mir den dxlevel auf 81 gesetzt.
Anstatt 20-25 fps wenn die Terrors auf Chateau starten nun schöne 50-60 wenn alle durchs Wasser latschen.
Bei 81 ist die Grafik gleich wie bei 90 (Bump Mapping, etc.), es fehlen nur die Spiegelungen der Umgebung auf dem Wasser.
userconfig.cfg
Die hatte ich auch erstellt, wegen meinem Kaufscript (selbsterstellt). Wenn es die Datei gab konnte ich keine Änderungen im Optionsmenü bei der Grafik machen.
Kam immer die Meldund "cbuf_addtext: overflow".
Nach jeder Änderung führt CS die datei nämlich automatisch aus.
Hab die Datei in *.cfg1 umbenannt (und natürlich in der autoexec.cfg aufgerufen).
Nu keine Probleme mehr.
- [ToT] Old M@n
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hoffen auf ein wunder


show must go on !!
Vielleicht liegts an Service Pack 2? =) Oder schonmal wirklich alles was im Hintergrund rennt ausgeschaltet bevor es ins Spiel ging?
Zuletzt geändert von iob am So 28. Nov 2004, 16:55, insgesamt 1-mal geändert.
- Agamemnon
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Nun hab ich den Salat. Gestern Abend noch gemütlich gezockt (spiele es ein zweites mal auf englisch durch momentan) und als ich heute starten wollte kommt nur noch:
Ich spiele das Ding einmal komplett durch, bin jetzt auch wieder bei der Hälfte... und plötzlich soll irgendwas nicht stimmen? Sicher dat...
Wenn ich OK drücke, poppt die gleiche Meldung nach ca. 2 Sekunden wieder auf, das kann ich stundenlang praktizieren, bringt mich nur nicht weiter. Drücke ich dagegen auf Cancel, wird -wen wunderts- der Start von HL2 abgebrochen.
So... und nun? So ein
Was für ein schxxx ist das jetzt? Also Steam ist ja mal wirklich so ein derber Rotz!steam has found a problem with your local games file
Game files will now be re-aquired from the Steam-Servers.
Ich spiele das Ding einmal komplett durch, bin jetzt auch wieder bei der Hälfte... und plötzlich soll irgendwas nicht stimmen? Sicher dat...
Wenn ich OK drücke, poppt die gleiche Meldung nach ca. 2 Sekunden wieder auf, das kann ich stundenlang praktizieren, bringt mich nur nicht weiter. Drücke ich dagegen auf Cancel, wird -wen wunderts- der Start von HL2 abgebrochen.
So... und nun? So ein

- Agamemnon
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'Diese Seite hat mir geholfen:
http://steampowered.custhelp.com/cgi-bi ... _faqid=282
Einfach händisch die entsprechenden Files prüfen lassen... und anschließend weiterzocken.
http://steampowered.custhelp.com/cgi-bi ... _faqid=282
Einfach händisch die entsprechenden Files prüfen lassen... und anschließend weiterzocken.
CL_ commands
Hi,
ich hab hier mal alle cl_ -commands gelistet die es in CSS gibt.
kann evtl. helfen wenn jemand Probleme hat.
Interresant, ich dachte interp gäbs net mehr, gibts aber noch, unter cl_interp ..... !
cl_allowdownload 1 , "a" Client downloads customization files
cl_allowupload 1 , "a" Client uploads customization files
cl_anglespeedkey 0 , "cl"
cl_animationinfo cmd Hud element to examine.
cl_autohelp 0 , "a", "user", "cl" Auto-help
cl_autowepswitch 1 , "a", "user", "cl" Automatically switch to picked up weapons (if more powerful)
cl_backspeed 400 , "a", "cl"
cl_bob 0 , "cheat", "cl"
cl_bobcycle 0 , "cheat", "cl"
cl_bobup 0 , "cheat", "cl"
cl_c4dynamiclight 0 , "cl" Draw dynamic light when planted c4 flashes
cl_c4progressbar 1 , "cl" Draw progress bar when defusing the C4
cl_class 0 , "a", "user", "cl" Default class when joining a game
cl_clock_correction 1 , "cheat" Enable/disable clock correction on the client.
cl_clock_correction_adjustment_max_amount 200 , "cheat" Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount if the difference between the client and server clock is equal to or larger than cl_clock_correction_adjustment_max_offset.
cl_clock_correction_adjustment_max_offset 90 , "cheat" As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards applying cl_clock_correction_adjustment_max_amount of adjustment. That way, the response is small when the offset is small.
cl_clock_correction_adjustment_min_offset 10 , "cheat" If the clock offset is less than this amount (in milliseconds), then no clock correction is applied.
cl_clock_correction_force_server_tick 999 , "cheat" Force clock correction to match the server tick + this offset (-999 disables it).
cl_clock_showdebuginfo 0 , "cheat" Show debugging info about the clock drift.
cl_clockdrift_max_ms 150 , "cheat" Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
cl_cmdbackup 2 , "a" For each command packet, how many additional history commands are sent ( helps in case of packet loss )
cl_cmdrate 30 , "a", "user" Max number of command packets sent to server per second
cl_crosshairalpha 200 , "a", "cl"
cl_crosshaircolor 0 , "a", "cl"
cl_crosshairscale 0 , "a", "cl"
cl_crosshairusealpha 0 , "a", "cl"
cl_customsounds 0 , "cl" Enable customized player sound playback
cl_demoviewoverride 0 , "cl" Override view during demo playback
cl_detaildist 1200 , "matsys"
cl_detailfade 400 , "matsys"
cl_drawhud 1 , "cheat", "cl" Enable the rendering of the hud
cl_drawleaf -1 , "cheat", "cl"
cl_drawmaterial 0 , "cheat", "cl" Draw a particular material over the frame
cl_drawmonitors 1 , "cl"
cl_drawshadowtexture 0 , "cheat", "cl"
cl_dynamiccrosshair 1 , "a", "cl"
cl_ejectbrass 1 , "matsys"
cl_ent_absbox cmd Displays the client's absbox for the entity under the crosshair.
cl_ent_bbox cmd Displays the client's bounding box for the entity under the crosshair.
cl_ent_rbox cmd Displays the client's render box for the entity under the crosshair.
cl_entityreport 0 , "cheat" For debugging, draw entity states to console
cl_extrapolate 1 , "cheat", "cl" Enable/disable extrapolation if interpolation history runs out.
cl_extrapolate_amount 0 , "cheat", "cl" Set how many seconds the client will extrapolate entities for.
cl_flushentitypacket 0 , "cheat" For debugging. Force the engine to flush an entity packet.
cl_forcehighendmonitors 1 , "cl"
cl_forcepreload 0 , "a" Whether we should force preloading.
cl_forwardspeed 400 , "a", "cl"
cl_fullupdate cmd Forces the server to send a full update packet
cl_idealpitchscale 0 , "a", "cl"
cl_ignorepackets 0 , "cheat" Force client to ignore packets (for debugging).
cl_interp 0 , "user", "cl" Interpolate object positions starting this many seconds in past
cl_interp_npcs 0 , "user", "cl" Interpolate NPC positions starting this many seconds in past (or cl_interp, if greater)
cl_interpolate 1 , "cl" Interpolate entities on the client.
cl_lagcomp_errorcheck 0 , "cl" Player index of other player to check for position errors.
cl_lagcompensation 1 , "user", "cl" Perform server side lag compensation of weapon firing events.
cl_left_hand_ik 0 , "cl" Attach player's left hand to rifle with IK.
cl_leveloverview 0 , "cheat", "cl"
cl_localnetworkbackdoor 1 Enable network optimizations for single player games.
cl_logofile 0 , "a" Spraypoint logo decal.
cl_low_violence 0 , "cl"
cl_maxrenderable_dist 3000 , "cheat", "cl" Max distance from the camera at which things will be rendered
cl_mouseenable 1 , "cl"
cl_observercrosshair 1 , "a", "cl"
cl_overdraw_test 0 , "cheat", "numeric", "cl"
cl_panelanimation cmd Shows panel animation variables: <panelname | blanak for all panels>.
cl_particleeffect_aabb_buffer 2 , "cheat", "cl" Add this amount to a particle effect's bbox in the leaf system so if it's growing slowly, it won't have to be reinserted as often.
cl_pclass 0 , "cheat", "cl" Dump entity by prediction classname.
cl_pdump -1 , "cheat", "cl" Dump info about this entity to screen.
cl_phys_props_enable 1 , "cl" Disable clientside physics props (must be set before loading a level).
cl_phys_props_max 300 , "cl" Maximum clientside physic props
cl_phys_timescale 1 , "cheat", "cl" Sets the scale of time for client-side physics (ragdolls)
cl_pitchdown 89 , "cl"
cl_pitchspeed 225 , "cl"
cl_pitchup 89 , "cl"
cl_precacheinfo cmd Show precache info (client).
cl_pred_optimize 2 , "cl" Optimize for not copying data if didn't receive a network update (1), and also for not repredicting if there were no errors (2).
cl_predict 1 , "user", "cl" Perform client side prediction.
cl_predictionlist 0 , "cheat", "cl" Show which entities are predicting
cl_predictweapons 1 , "user", "cl" Perform client side prediction of weapon effects.
cl_pushaway_force 200000 , "rep", "cl" How hard the player is pushed away from physics objects (falls off with inverse square of distance).
cl_pushaway_max_force 10000 , "rep", "cl" Maximum of how hard the player is pushed away from physics objects.
cl_radaralpha 200 , "a", "cl"
cl_radartype 0 , "a", "cl"
cl_ragdoll_collide 0 , "cl"
cl_ragdoll_physics_enable 1 , "cl" Enable/disable ragdoll physics.
cl_rate 10000 Max bytes/sec the host can send data
cl_removedecals cmd Remove the decals from the entity under the crosshair.
cl_resend 6 Delay in seconds before the client will resend the 'connect' attempt
cl_righthand 1 , "a", "cl" Use right-handed view models.
cl_scalecrosshair 1 , "a", "cl"
cl_SetupAllBones 0 , "cl"
cl_show_bloodspray 1 , "cl"
cl_show_splashes 1 , "cl"
cl_showanimstate -1 , "cheat", "cl" Show the (client) animation state for the specified entity (-1 for none).
cl_showanimstate_log 0 , "cheat", "cl" 1 to output cl_showanimstate to Msg(). 2 to store in AnimState.log. 3 for both.
cl_showents cmd Dump entity list to console.
cl_showerror 0 , "cheat", "cl" Show prediction errors, 2 for above plus detailed field deltas.
cl_showevents 0 , "cheat" Print event firing info in the console
cl_showfps 0 , "cl" Draw fps meter at top of screen (1 = fps, 2 = smooth fps)
cl_showpos 0 , "cl" Draw current position at top of screen
cl_ShowSunVectors 0 , "cl"
cl_showtextmsg 1 , "cl" Enable/disable text messages printing on the screen.
cl_sidespeed 400 , "cl"
cl_slist 10 Number of seconds to wait for server ping responses when checking for server on your lan
cl_smooth 1 , "cl" Smooth view/eye origin after prediction errors
cl_smoothtime 0 , "cl" Smooth client's view after prediction error over this many seconds
cl_soundemitter_flush cmd Flushes the sounds.txt system (client only)
cl_soundfile 0 , "a" Jingle sound file.
cl_soundscape_flush cmd Flushes the client side soundscapes
cl_soundscape_printdebuginfo cmd print soundscapes
cl_sun_decay_rate 0 , "cheat", "cl"
cl_team 0 , "a", "user", "cl" Default team when joining a game
cl_timeout 30 , "a" After this many seconds without receiving a packet from the server, the client will disconnect itself
cl_updaterate 20 , "a", "user" Number of packets per second of updates you are requesting from the server
cl_upspeed 320 , "a", "cl"
cl_view cmd Set the view entity index.
cl_winddir 0 , "cl" Weather effects wind direction angle
cl_windspeed 0 , "cl" Weather effects wind speed scalar
cl_yawspeed 210 , "cl"
ich hab hier mal alle cl_ -commands gelistet die es in CSS gibt.
kann evtl. helfen wenn jemand Probleme hat.
Interresant, ich dachte interp gäbs net mehr, gibts aber noch, unter cl_interp ..... !
cl_allowdownload 1 , "a" Client downloads customization files
cl_allowupload 1 , "a" Client uploads customization files
cl_anglespeedkey 0 , "cl"
cl_animationinfo cmd Hud element to examine.
cl_autohelp 0 , "a", "user", "cl" Auto-help
cl_autowepswitch 1 , "a", "user", "cl" Automatically switch to picked up weapons (if more powerful)
cl_backspeed 400 , "a", "cl"
cl_bob 0 , "cheat", "cl"
cl_bobcycle 0 , "cheat", "cl"
cl_bobup 0 , "cheat", "cl"
cl_c4dynamiclight 0 , "cl" Draw dynamic light when planted c4 flashes
cl_c4progressbar 1 , "cl" Draw progress bar when defusing the C4
cl_class 0 , "a", "user", "cl" Default class when joining a game
cl_clock_correction 1 , "cheat" Enable/disable clock correction on the client.
cl_clock_correction_adjustment_max_amount 200 , "cheat" Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount if the difference between the client and server clock is equal to or larger than cl_clock_correction_adjustment_max_offset.
cl_clock_correction_adjustment_max_offset 90 , "cheat" As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards applying cl_clock_correction_adjustment_max_amount of adjustment. That way, the response is small when the offset is small.
cl_clock_correction_adjustment_min_offset 10 , "cheat" If the clock offset is less than this amount (in milliseconds), then no clock correction is applied.
cl_clock_correction_force_server_tick 999 , "cheat" Force clock correction to match the server tick + this offset (-999 disables it).
cl_clock_showdebuginfo 0 , "cheat" Show debugging info about the clock drift.
cl_clockdrift_max_ms 150 , "cheat" Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
cl_cmdbackup 2 , "a" For each command packet, how many additional history commands are sent ( helps in case of packet loss )
cl_cmdrate 30 , "a", "user" Max number of command packets sent to server per second
cl_crosshairalpha 200 , "a", "cl"
cl_crosshaircolor 0 , "a", "cl"
cl_crosshairscale 0 , "a", "cl"
cl_crosshairusealpha 0 , "a", "cl"
cl_customsounds 0 , "cl" Enable customized player sound playback
cl_demoviewoverride 0 , "cl" Override view during demo playback
cl_detaildist 1200 , "matsys"
cl_detailfade 400 , "matsys"
cl_drawhud 1 , "cheat", "cl" Enable the rendering of the hud
cl_drawleaf -1 , "cheat", "cl"
cl_drawmaterial 0 , "cheat", "cl" Draw a particular material over the frame
cl_drawmonitors 1 , "cl"
cl_drawshadowtexture 0 , "cheat", "cl"
cl_dynamiccrosshair 1 , "a", "cl"
cl_ejectbrass 1 , "matsys"
cl_ent_absbox cmd Displays the client's absbox for the entity under the crosshair.
cl_ent_bbox cmd Displays the client's bounding box for the entity under the crosshair.
cl_ent_rbox cmd Displays the client's render box for the entity under the crosshair.
cl_entityreport 0 , "cheat" For debugging, draw entity states to console
cl_extrapolate 1 , "cheat", "cl" Enable/disable extrapolation if interpolation history runs out.
cl_extrapolate_amount 0 , "cheat", "cl" Set how many seconds the client will extrapolate entities for.
cl_flushentitypacket 0 , "cheat" For debugging. Force the engine to flush an entity packet.
cl_forcehighendmonitors 1 , "cl"
cl_forcepreload 0 , "a" Whether we should force preloading.
cl_forwardspeed 400 , "a", "cl"
cl_fullupdate cmd Forces the server to send a full update packet
cl_idealpitchscale 0 , "a", "cl"
cl_ignorepackets 0 , "cheat" Force client to ignore packets (for debugging).
cl_interp 0 , "user", "cl" Interpolate object positions starting this many seconds in past
cl_interp_npcs 0 , "user", "cl" Interpolate NPC positions starting this many seconds in past (or cl_interp, if greater)
cl_interpolate 1 , "cl" Interpolate entities on the client.
cl_lagcomp_errorcheck 0 , "cl" Player index of other player to check for position errors.
cl_lagcompensation 1 , "user", "cl" Perform server side lag compensation of weapon firing events.
cl_left_hand_ik 0 , "cl" Attach player's left hand to rifle with IK.
cl_leveloverview 0 , "cheat", "cl"
cl_localnetworkbackdoor 1 Enable network optimizations for single player games.
cl_logofile 0 , "a" Spraypoint logo decal.
cl_low_violence 0 , "cl"
cl_maxrenderable_dist 3000 , "cheat", "cl" Max distance from the camera at which things will be rendered
cl_mouseenable 1 , "cl"
cl_observercrosshair 1 , "a", "cl"
cl_overdraw_test 0 , "cheat", "numeric", "cl"
cl_panelanimation cmd Shows panel animation variables: <panelname | blanak for all panels>.
cl_particleeffect_aabb_buffer 2 , "cheat", "cl" Add this amount to a particle effect's bbox in the leaf system so if it's growing slowly, it won't have to be reinserted as often.
cl_pclass 0 , "cheat", "cl" Dump entity by prediction classname.
cl_pdump -1 , "cheat", "cl" Dump info about this entity to screen.
cl_phys_props_enable 1 , "cl" Disable clientside physics props (must be set before loading a level).
cl_phys_props_max 300 , "cl" Maximum clientside physic props
cl_phys_timescale 1 , "cheat", "cl" Sets the scale of time for client-side physics (ragdolls)
cl_pitchdown 89 , "cl"
cl_pitchspeed 225 , "cl"
cl_pitchup 89 , "cl"
cl_precacheinfo cmd Show precache info (client).
cl_pred_optimize 2 , "cl" Optimize for not copying data if didn't receive a network update (1), and also for not repredicting if there were no errors (2).
cl_predict 1 , "user", "cl" Perform client side prediction.
cl_predictionlist 0 , "cheat", "cl" Show which entities are predicting
cl_predictweapons 1 , "user", "cl" Perform client side prediction of weapon effects.
cl_pushaway_force 200000 , "rep", "cl" How hard the player is pushed away from physics objects (falls off with inverse square of distance).
cl_pushaway_max_force 10000 , "rep", "cl" Maximum of how hard the player is pushed away from physics objects.
cl_radaralpha 200 , "a", "cl"
cl_radartype 0 , "a", "cl"
cl_ragdoll_collide 0 , "cl"
cl_ragdoll_physics_enable 1 , "cl" Enable/disable ragdoll physics.
cl_rate 10000 Max bytes/sec the host can send data
cl_removedecals cmd Remove the decals from the entity under the crosshair.
cl_resend 6 Delay in seconds before the client will resend the 'connect' attempt
cl_righthand 1 , "a", "cl" Use right-handed view models.
cl_scalecrosshair 1 , "a", "cl"
cl_SetupAllBones 0 , "cl"
cl_show_bloodspray 1 , "cl"
cl_show_splashes 1 , "cl"
cl_showanimstate -1 , "cheat", "cl" Show the (client) animation state for the specified entity (-1 for none).
cl_showanimstate_log 0 , "cheat", "cl" 1 to output cl_showanimstate to Msg(). 2 to store in AnimState.log. 3 for both.
cl_showents cmd Dump entity list to console.
cl_showerror 0 , "cheat", "cl" Show prediction errors, 2 for above plus detailed field deltas.
cl_showevents 0 , "cheat" Print event firing info in the console
cl_showfps 0 , "cl" Draw fps meter at top of screen (1 = fps, 2 = smooth fps)
cl_showpos 0 , "cl" Draw current position at top of screen
cl_ShowSunVectors 0 , "cl"
cl_showtextmsg 1 , "cl" Enable/disable text messages printing on the screen.
cl_sidespeed 400 , "cl"
cl_slist 10 Number of seconds to wait for server ping responses when checking for server on your lan
cl_smooth 1 , "cl" Smooth view/eye origin after prediction errors
cl_smoothtime 0 , "cl" Smooth client's view after prediction error over this many seconds
cl_soundemitter_flush cmd Flushes the sounds.txt system (client only)
cl_soundfile 0 , "a" Jingle sound file.
cl_soundscape_flush cmd Flushes the client side soundscapes
cl_soundscape_printdebuginfo cmd print soundscapes
cl_sun_decay_rate 0 , "cheat", "cl"
cl_team 0 , "a", "user", "cl" Default team when joining a game
cl_timeout 30 , "a" After this many seconds without receiving a packet from the server, the client will disconnect itself
cl_updaterate 20 , "a", "user" Number of packets per second of updates you are requesting from the server
cl_upspeed 320 , "a", "cl"
cl_view cmd Set the view entity index.
cl_winddir 0 , "cl" Weather effects wind direction angle
cl_windspeed 0 , "cl" Weather effects wind speed scalar
cl_yawspeed 210 , "cl"
Ich hatte das Problem das bei mir nicht das Licht der Taschenlampe dargestellt wurde.
lol, Stier fragte mich neulich obs an den Augen liegt da ich permanent die Lampe anhatte.
Ich nutzte den Befehl
r_shadow "0"
in meiner userconfig.
Bringt zwar mehr Übersicht, leider is dann aber Asche mit Licht !!
Auf "1" gesetzt, nu is wieder Licht in der Bude.

lol, Stier fragte mich neulich obs an den Augen liegt da ich permanent die Lampe anhatte.

Ich nutzte den Befehl
r_shadow "0"
in meiner userconfig.
Bringt zwar mehr Übersicht, leider is dann aber Asche mit Licht !!
Auf "1" gesetzt, nu is wieder Licht in der Bude.

- [ToT] Old M@n
- Forum-Camper
- Beiträge: 106
- Registriert: Do 18. Dez 2003, 01:14
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- Kontaktdaten:
- Labbeduddel112
- UC-Member
- Beiträge: 3479
- Registriert: Fr 16. Nov 2001, 01:00
- Wohnort: Flörsheim
- Kontaktdaten:
- [ToT] Old M@n
- Forum-Camper
- Beiträge: 106
- Registriert: Do 18. Dez 2003, 01:14
- Wohnort: Flörsheim
- Kontaktdaten: